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Called It

Trope bingo for anything predictable

Called ItYou know how this goes. Now you can win at it.

About to sit through a film you know by heart, a reception, the monthly call or a long ride? Say what it is and get squares for the moments that always happen, from sure things to long shots. Everyone gets a fair card; mark squares as they happen and shout when a line is done.

Try a sample:

1 What are you sitting through? free

    Or drop a .json saved from this page.

    2 Write the squares

    One run writes 30 squares - 10 likely, 12 maybe, 8 long shots - each tagged with the feeling it brings, plus the free centre square, a title and a house rule. Your own squares stay exactly as you wrote them.

    Pricing as soon as the session is ready...

    How the cards are dealt. Your own squares go on every card. The rest are drawn from the pool in the same mix of odds, then shuffled until every row, column and diagonal weighs about the same - nobody gets a card of sure things.

    3 The cards free

    Tap a square when it happens.

    Called so far

      4 The squares

      NOT WRITTEN YET

      The page's check

      5 Saved games

      How it works

      Every kind of thing makes a promise about how it will feel - a romance promises connection, a long call promises a test of patience - and the same moments turn up to keep it. Called It writes those moments as squares and tags each with one of eleven elemental genres (wonder, idea, adventure, horror, mystery, thriller, humor, relationship, drama, issue, ensemble), so you can see the blend of what you are in for.

      The page does the dealing. Each card takes your own squares plus a draw from the pool in the same mix of odds, then cells are swapped until the lightest and heaviest line are close. The centre is the free square. A line is called when all five of its squares are marked. The check after a run counts the squares and odds, flags repeats, long squares, unknown genres, anything you asked to leave out and numbers, days or names you never gave.

      Keep it kind: squares are about moments, not about anyone in the room. Mark squares quietly if the people around you are not playing.